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In short, SideFX is keeping track on artists’ opinions about the program and they probably noticed the several times where people asked Google the very famous question: “Is Houdini Hard To Learn?”. That’s why I believe a lot of the artists that come from different backgrounds find it difficult because in their minds they want it to work the same way they are used to model in their original software. But at the same time, Houdini will surpass their expectations due to the common belief that Houdini is not good in the department of modeling. The problem with Houdini is that there’s still a gap in the ease of use for modeling, I mean the ‘little things’ that you need to toggle on and off quickly, which can throw people off sometimes.įor Anyone seeing something for the first time being modeled in Houdini, especially if they used to model using other 3d software, the first thought that will probably come to their mind is: there is more time and effort that is being spent to model stuff that can be modeled easily and relatively quickly in other software.
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Software such as 3ds Max, Blender, Cinema 4D or Maya are very good and easy to use for modeling, so, you probably want to use it because it’s commonly used for this purpose.īy the way here are some amazing links to help you become professional in 3D: If you don’t have a solid background using nodes, in addition to writing codes, which doesn’t come easily for most artists, you will have a hard time using Houdini. When you make something in Houdini, you will have to rely on nodes, sometimes complex nodes depending on the scope of the project, in addition to writing codes when necessary using a visual scripting setup.


The thing is that Houdini was built from a practical mindset rather than aiming to be the most user friendly.
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I remember the first time I saw Houdini used in action, it seemed like working in the BackEnd developement (meaning: where people write codes to develop software) rather than working in the FrontEnd, where artists usually work in other software-of course this was my exaggerated reaction back then.
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The best Houdini artists straddle the line between being an artist and a Coder, especially with the fact that writing code to achieve things sometimes is necessary. It’s a combination of both aesthetics and pure logic, requiring the Houdini artist to be a blend of both a creative artist and a technical artist. This is Houdini’s greatest strength, and yet presents the greatest barrier to entry for most artists. It means that you’re literally painting with code. Instead, you’re building a recipe of instructions for Houdini to follow to produce the desired result.
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You’re not performing a series of steps with discrete outcomes and assembling them into a finished scene with Houdini. Unlike other 3D software, Houdini is entirely procedurally based. Using nodes in Houdini is an essential part of the workflow because it allows artists and studios to be flexible in production.īut unfortunately, the same thing that makes Houdini powerful makes it less desirable and intimidating for artists who are new or come from a background of using a software that doesn’t operate the same way and it leads them to thinking of one thing, which is Is Houdini Hard To Learn.Ĭheck our blog posts on the common uses of this interesting software: This differs from other programs that may just keep a log of changes that you have made, but that history is usually temporarily stored. With its node-based architecture, all of the projects function as one machine. This is especially useful for creating simulations and effects Rather than having to restart from scratch if you decide to do a simulation differently.Īnd this is one of the reasons why Houdini excels and why it is favored by studios that work on complex projects.

Houdini takes a unique approach to 3D production With proceduralism unlike other software, which allows artists and studios to create assets and then have a system in place for controlling many aspects of their projects.
